** Active Learning Strategies for Humanities Curricula **
- Role-Playing Games.
- The instructor provides either real or imaginary historical contexts
along with a range of relevant characters/roles; students are encouraged to research these contexts,
characters, and/or roles, and then to improvise dramatic interactions among their characters during class
periods.
- Collective Problem Solving.
- Both conceptual and practical
problems will sometimes resist
solution because problem-solvers are unable to frame their questions in original ways; collective problem
solving exercises encourage small groups of students to take a problem (e.g., how to interpret a literary
text or historical event) and reformulate it (i.e., conceive it differently, even oddly) in at least ten new
ways (for example, one could begin to reformulate the classic problem of explaining Hamlet’s inaction--
his psychological disposition--as a moral problem: why is Hamlet caught among competing moral
values?). The focus of this sort of exercise is not on providing solutions but on rethinking the nature of
the problem itself.
- Class Encyclopedia.
- Students are encouraged to select a
special range of topics from the
entire set of course concerns/issues, and to write “encyclopedia entries” that they would imagine being of
use to the next “generation” of students who take the course.
- Calendar Nodes.
- Students are encouraged to use holidays
(national, regional, religious, etc.)
as “nodes” at which lines of historical influence converge; at least fifty lines of influence might be
provided for a holiday like Columbus Day (astronomical, technological, financial, political, cultural lines-
-to name a few).
- Thematic Analysis.
- Literary, scientific, political,
philosophical (etc.) achievements can be
understood as “events” that emerge from the intersection of thematic trajectories. (One might, for
example, see The Wizard of Oz as a literary event shaped by thematic tensions like: (a) gold vs. silver
currency standards, (b) aristocratic vs. populist models of government, (c) industrial vs. agrarian
economies, (d) absolute vs. relative conceptions of moral goodness, (e) developmental vs. fixed accounts
of character, and so on.) Students are encouraged first to identify and then apply thematic trajectories
from their “other” courses (whatever else they happen to be studying) with/to an “event” under analysis
in the “home” course (origin of the project
- Models.
- Students are encouraged to build simple models as
contexts for extending their
understanding of key course-specific concepts. This sort of exercise encourages students to ask: What
would a good model look like? How should the model actually be constructed? What are the strengths
and weaknesses of the model? Suppose, for example, one wants to explain relativistic gravitation; would
placing an ant and a lead weight on the surface of a balloon provide a good model? Computers provide
an excellent resource for this sort of work (SimCity is a nice example of a commercial product that
enables multi-level modeling of techno-socio-political problems, ideas, issues, etc.).
- Thinking Together with Children.
- Students are encouraged to
“work through” their own
understanding of course material by presenting what they’ve learned in a particular course to a group of
children. There shouldn’t be any a priori restrictions placed on what or how much a given age-group
can learn (in other words, one shouldn’t begin with the supposition that, say, a group of five-year olds
won’t be able to understand the allure of gambling in a Dostoevski novel or how prime numbers can be
used to write unbreakable computer access codes); the task is for the college student to capitalize on both
the curiosities of children and h/er own creative resources, rather than to rely on the vocabularies,
formulae, and background assumptions typically found in textbooks and exploited by university
instructors when presenting the same material.
- Cognitive Analogies.
- Students are encouraged to imagine
multiple ways in which an idea,
fact, explanation, procedure, etc. could be understood. How, for example, might a painter represent
Darwin’s ideas about kin selection? Or, how might the musicological structure of a Beethoven violin
sonata be realized with tinker toys? Or, how might Oedipal conflicts serve to represent the confinement
of negative electrical charge to specific nuclear orbitals?