Chapter 4.4
Linear Inequalities in Two Variables
In chapter
3 we learned how to graph Linear equations in two variables. In
this section we will graph linear inequalities in two variables. I
will show you how to do the them by hand and then with the calculator.
Example 1. Graph
by hand.
Step 1. Graph as you
would an equality.

Click image to enlarge
We now need to choose a test point that is not on the
line. The point
will always
work unless your line goes through the origin. Substitute your test
point into the inequality to see if it satisfies it. If it does, then
shade toward your test point; otherwise, shade away from it.

Because it is true, we are going to shade toward the
test point (up, in this case).

Your graph should look similar to the one above.
Let’s graph the same inequality with the calculator:
| 
|
Step
1. Hit he [Y=] key and graph it just like you would and
equality. |
| 
|
Step
2. In order to make it shade, you need to scroll over
to the far left…until you see the diagonal line flashing.
Then hit [ENTER] key until you see the triangle shaded above (because
). |
| 
|
Step
3. Let’s get the standard viewing window. Hit the
[ZOOM] key and scroll to ZStandard. This gives you a 10 by 10
viewing window. |
| 
|
Step
4. You should get the screen on the left. |
Example 2. Graph
by hand.
Step 1. It is probably
easiest to find the x and y intercepts and draw a line through them.
When we plug in a 0 for x we get
for y and when we
plug in a 0 for y, we get a 4 for x. This is summarized with a table
below.
| x |
y |
| 0 |

|
| 
|
0 |
Plot these points and draw a line through them:

Selecting a test point of
,
we get:

Thus, our final shading looks like this:

Again, lets show how to use the TI-83.
Graph with the TI-83: 
Our first step must be done manually:
Step 1. Solve for y.
Subtract
from
both sides:

Divide by 

| 
|
Step
1. We must first solve for y (see above). This may take
a bit of effort. Note that because we divided by a negative number,
we must flip the inequality sign. Also, it is important that you
place parentheses around the numerator. |
| 
|
Step
2. Scroll over to change the diagonal line to an upper
triangle as shown on the left (hit the [ENTER] key twice). |
| 
|
Step
3. Hit the [ZOOM] and Zstandard to graph. This puts in
the standard viewing window. |
| 
|
Step
4. We could set the window similar to the one I did by
hand. |
| 
|
Step
5. This looks a bit more line the one I did by hand.
You did not have to do steps 4 or 5. |
Graphing Horizontal and Vertical lines
Example 3. Graph the line
.
Step 1. Graph the vertical
line
first,
then shade in the direction of the inequality.

Example 4. Graph the inequality
.
Note the dashed line being used because of the strict
inequality (not equal to)

System of Inequalities
Example 5. Graph the system
of inequalities
by
hand.
Just graph each inequality separately on the same x-y
axes.
Note that a dashed line is used whenever we have a strict
inequality (
).

Plugging the test point of
in
for both equations produces false results. Therefore, we should shade
away from the test point in both cases. When doing this by hand, the
easiest way to do this is by using indication arrows.

We are looking for where the shadings intersect. In
this example, this occurs in the far right region. So we make a final
shading as follows

We will do the same example on the TI-83:
Example 6. Graph the system
of inequalities
by
using the TI-83.
Again we must first solve for y in both equations. I
will leave this up to you.
| 
|
Step
1. Plug in equations to Y1 and Y2 |
| 
|
Step
2. Now we must change the diagonal line to the appropriate
triangle (above or below). Note: Because we divided by a , we must flip the inequality sign. |
| 
|
Step
3. Hit the [ZOOM] Zstandard key. This looks like the
one we did by hand. |
Example 7. Graph and find
any vertices formed: 
We will look at the graph drawn by hand first. Just
graph the first two equations as we did the previous example. Then
the last two constraints (
) just use
indication arrows. This constraint is used quite often in application
problems because x and y will represent something and many times that
something cannot be negative (e.g. x=the number of chairs and y=the
number of tables).

Note where the shadings come together. Make your final
shading.

Now let’s view it on the Grapher:
| 
|
Step
1. Solve the first two equations
for y and plug them into Y1 and Y2 respectively and determine
the direction of the shading. Your screen should look like the
one on the left |
| 
|
Step
2. Instead of trying to graph the last two constraints,
let’s just adjust our window. If you try to graph the last
two you will have trouble determining where the final shading
occurs. We will adjust the Xmin to 0 and the Ymin to 0. |
| 
|
Step
3. Hit the [GRAPH] key. |
| 
|
Step
4. If you want to get a better look at the graph, change
your Xmax and Ymax to 6. |
| 
|
Step
5. We now need to find the Points along the feasible region
(the region where the shadings intersect). You will need to use
the intersect feature we did in section 3.3.. Hit [2nd]
[CALC] [intersect] then hit [ENTER] 3 times. For the details
go to Chapter
3.3. |
| |
Step
6. So the vertices formed are as follows:
The
y-intercept of the feasible region.
The x-intercept of the feasible region.
The origin—which is on the feasible region.
The intersection of the two inequalities.
|